Magic

New players, please read this with a chaperon.

Magic, while existent on Drathl, is starting to become an old and almost disliked art. With advances in technology and manufacturing the public attitude towards magic has gotten worse, superstition abounds and many think that those that study and practice arcane magic are cocky and that they look down on the general people (and they are usually right).

Magic, however, does have it’s limits. In terms of rules, spells of 7th level or higher do not exist. They have never been discovered, as the study and practice it would take to get to that point have never been achieved. If a spellcasting character does reach that level, they will need to research those spells. This applies to both arcane and divine spellcasters.

For spellcasters who only get up to 6th level spells, they must research their 5th and 6th level spells. If a wizard or other full-progression spellcaster (full-progression spellcasters are the cool ones, like wizards and clerics and sorcerers, that get 9th level spells) has researched these spells, they can be used by mid-progression spellcasters (aka the ones that only get up to 6th level spells, such as bards and inquisitors) at the appropriate level. For example, if a wizard has researched Summon Monster VIII (sorcerer/wizard 8), a summoner can also learn Summon Monster VIII as a 6th level summoner spell. This also works in reverse; a wizard could learn Summon Monster VIII from a summoner if the summoner already did the research.

Spellcasters that only get up to 4th level spells must research their 4th level spells. This would include paladins and rangers. If one of their 4th level spells is also a low-level spell for a full or mid-progression caster, they do not need to research that spell. For example, paladins gain cure serious wounds as a 4th level spell, but it is also a 3rd level cleric spell; paladins would not need to research cure serious wounds.

Although research can be shared between classes, this only applies if the two classes are both arcane or both divine. Summon Monster VIII would have to be researched by a cleric independently, even if a wizard or other arcane spellcaster has already researched the spell. This is because divine spellcasting uses a different source (aka a divine source like an Aegis) for the spellcasting from arcane spellcasting (aka an arcane source) and uses completely different formulae.

If you are playing a wizard you must take a bonded object, and not a familiar.

If you are playing a divine spellcaster, particularly a cleric, it is not necessary that you worship one of the deities. Lesser Aegis occasionally have clerics, also there are universalists who pay respects to all of the gods as well as various cults that worship other entities entirely. A few examples of cults include the Cult of the Destroyers (who worship the dragons), the Cult of of the Pure (who worship the pure source of Essence), the Cult of the Nameless (who worship an unknown being known as the Nameless One), various cults that worship the demon lords, and the Cult of E, who no one is really sure what they worship. If you wish to explore any of these options discuss it with me first to get an idea of some of the lore associated with your chosen option.

The following spells do not exist and cannot be researched:
Fabricate (a Cleric with the Artifice Domain gains Major Creation as a 5th level domain spell instead)
Masterwork Transformation
Simulacrum
Fabricate Bullets

Magic

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